

By the time you reach Shadowheart, have it be in that in between stage where it is not quite dawn. As the character is moving east, have it start to get brighter as if the sun is rising. Thus, they might need to, from a gameplay perspective, rest to recover spells and hp. However, instead of your character being fully healed up and rested, have them carry over whatever injuries, etc. Therefore, how about this idea? Keep everything dark as your character stands up on the beach and you take control. I think that'd be the most awesome and immersive gameplay, but I also get that it would be a huge change and hard to implement without overhauling the budget. So, I get it if you still don't want to implement a realtime clock with day-night cycles and weather. If you don't do this, and you put off camping, you put off story elements or skip them entirely.

Night, day, then first camp to end day happens all within a few minutes of gameplay IF you listen to the game tell you that you should long rest shortly after fighting the intellect devourerers. Then, on top of that, I've said it before and I'll say it again here, it's weird to go from night to day to "Let's rest" shortly after meeting Shadowheart at the door of the ruins. I was all excited that it was going to be dark out on the beach and slowly get lighter, but instead it was like night, then you threw a switch and suddenly it is day. That said, you didn't carry it over to the beach. I know this has been said before, but I'm gonna repeat a bit with some new stuff.įirst, I love the new nighttime sequence at the end of the prologue.
